![]() It’s totally playable but it’s just not appealing.Ĭreating a server and configuring what little there is takes a few seconds and you can start playing shortly after. Development for it was killed shortly after its release and it’s still rich in bugs. Anyone can create a server but the game doesn’t attract people. The downside to Infiniminer is that no one really plays it. ![]() One player can go ahead and find mineral deposits, another can build the bank and surround it with force fields while a third player can plant TNT charges for fun and demolition. Ideally, a team had to have all four classes but there are workarounds. There are four classes to play as, miner, prospector, engineer and sapper, each one with a designated role in a team. Two teams had to race each other in a procedurally generated world, mining ore and converting it into cash until one reached the required winning amount. In the original, things were a lot simpler. Infiniminer gave way to a very large number of open world sandbox games. The one that started the block-based sandbox madness Unfortunately, this little sandbox game didn't make it in the real world for too long because its source code got extracted from the binaries and from that point on interest for its development faded until it disappeared entirely. ![]() ![]() It’s also the one from which Minecraft was inspired. Meet Infiniminer, a great game idea that was about team based competitive mining.
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